Grappling
Str/Dex opposed roll
Size Modifier: Tiny -8, Small -4, Large: +4, Huge +8, Gargantuan +16
Number of Grapplers: One roll on each side. +2 per assisting grappler that succeeds on regular check.
Grapples per round:
Fighters: 2/round
Everyone else: 1/round
Grappling Condition:
No threatened squares
Surprise penalty
No Movement (except with check)
Grappling Actions – Requires opposed grapple check
Damage: natural or small weapons only. -4 for attacker.
Casting: Must have no Somatic component and 0 casting time. -1 per spell level for attacker.
Draw a small weapon.
Escape from a Grapple.
Move up to half full. (Taking all grapplers with you)
Pin Opponent
Use opponent’s small weapon: -4 for attacker. (Don’t gain possession of weapon)
Pinned Condition:
No threatened squares
Surprise penalty to AC
-4 to AC to those not pinning you.
Pinned Actions – Requires opposed grapple check
Escape pin
Pinning Condition:
No threatened squares
Surprise penalty to AC
Pinning Actions – Requires opposed grapple check
Damage: natural or small weapons only. -4 for attacker.
Move up to half full. (Taking all grapplers with you)
Use opponent’s small weapon: -4 for attacker. (Don’t gain possession of weapon)
Prevent opponent from speaking (No check needed)
Disarm opponent.
Cannot Cast, Draw a weapon, Pin another, or Escape another’s pin while pinning someone.