Rules Update 12.2.22

Grappling

Str/Dex opposed roll

Size Modifier: Tiny -8, Small -4, Large: +4, Huge +8, Gargantuan +16

Number of Grapplers: One roll on each side. +2 per assisting grappler that succeeds on regular check.

 

Grapples per round:

Fighters: 2/round

Everyone else: 1/round


Grappling Condition:

No threatened squares

Surprise penalty

No Movement (except with check)

 

Grappling Actions – Requires opposed grapple check

Damage: natural or small weapons only. -4 for attacker.

Casting: Must have no Somatic component and 0 casting time. -1 per spell level for attacker.

Draw a small weapon.

Escape from a Grapple.

Move up to half full. (Taking all grapplers with you)

Pin Opponent

Use opponent’s small weapon: -4 for attacker. (Don’t gain possession of weapon)


Pinned Condition:

No threatened squares

Surprise penalty to AC

-4 to AC to those not pinning you.

 

Pinned Actions – Requires opposed grapple check

Escape pin

 

Pinning Condition:

No threatened squares

Surprise penalty to AC

 

Pinning Actions – Requires opposed grapple check

Damage: natural or small weapons only. -4 for attacker.

Move up to half full. (Taking all grapplers with you)

Use opponent’s small weapon: -4 for attacker. (Don’t gain possession of weapon)

Prevent opponent from speaking (No check needed)

Disarm opponent.

Cannot Cast, Draw a weapon, Pin another, or Escape another’s pin while pinning someone.

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