Content Update 16.7.25

Added to Encyclopedia Tab:

  • Chronology v3.0 (Minor updates will not be posted here.)

Updated on Encyclopedia Tab:

  • Fairhaven NPC Pics:
    • Updated birth dates and ages to match the Timeline.
    • Added Species and Gender to each entry.
    • Added Genevieve Flechette Malveaux, the lone survivor of the vampire attack on her family.

Fairhaven Quest Log: 2/15/15

Active Quests:

  • Gone Girl: After two days of absence, Elmorn started to worry that something had happened to Mara. The Group went to the tavern where she was to have performed two nights before, but she supposedly never made it. After coming up empty talking to both the Midland Thieves’ Guild and Serena, leader of the Flaming Whip gang, they spoke to the Master of Coin. (Side note: Foehammer felt sick while they were speaking to the Flaming Whip gang. Tor noticed and wondered if it was coincidence or something more.) The Master of Coin suggested they investigate the Tallis cult compound in town, while he checked out the Inquisitors. The Tallis are a philosophical cult that believes in a strict ordered society, that gods are lies, and that magic should be controlled. Tor and Elmorn entered the compound pretending to be interested in learning about their philosophy (Tor soon became actually interested in it). Their search found nothing and, when they were caught by Arishok (the leader) and some guards, Elmorn came clean. Arishok explained that while they believe users of arcane magic should be controlled, it is against their philosophy to force it on those that do not follow the Tal. However, Arishok recalled that a group of Ben-Hassrath (Tallis guardians of the Tal) had come in suggesting to move aggressively against magic-users. Arishok sent them away, but believed it was possible they were still in the city. He pointed the Group to the one spot the Ben-Hassrath would hide in: the alienage.
  • The Group entered the Nottingham alienage and spoke privately to an Elven merchant. He told them that some Tallis had taken over one of the buildings in the alienage and had recruited some Elves with promise of food and protection. The Group went to the building described by the merchant and were confronted as they entered the courtyard. After killing most of the Elves and Ben-Hassrath, the Group found a woman tied to a chair with a hood over her head. It was not Mara, but a kidnapped mage that had undergone the Tallis ritual that removes all will making her Viddath-bas (changed to a thing) or “tranquil.” However, Mara’s equipment was found nearby. She had been there. The Group interrogated a captured Ash-talan (Tallis healer). She revealed that a couple of Inquisitors had bought Mara from them, claiming that they would take care of the “mage.” The Ash-talan was killed without struggle. When the Group returned to the keep, the Master of Coin informed them that the Inquisitors had Mara and were preparing her for release. The Group went to retrieve her on his authority, but found that she wasn’t there and had never been (the Master of Coin had been lied to). They discovered that two Inquisitors (Curtis and Green) had faked her arrest and detainment and had actually retrieved her from the Ben-Hassrath on the orders from a group of mysterious men who threatened their families if they didn’t comply. Curtis had supposedly skipped town with his family, but Green admitted that he had followed the men to an estate outside the walls of Nottingham. Tor offered Green a chance at redemption if he took them there. Green agreed and they were off.
  • The Sovereign: The Group was told by the Galloway Thieves’ Guild that the Sovereignite who tried to order an assassination on Joe Teucrus and the Group was from the south. They suggested to check for signs of the Sovereignites in the major cities and towns in the nations of London, Cornwall, and Cambria.
  • A Strange Old Hermit: Hector was told by the Druids in Galloway of a reclusive Druid near Devonport, Cornwall who studies strange and unique flora that would know the location of a weirwood tree.

See all active and completed quests on the Characters page in the document: Complete Quest Log.

Fairhaven Quest Log: 1/31/15

Active Quests:

  • The Sovereign: The Group was told by the Galloway Thieves’ Guild that the Sovereignite who tried to order an assassination on Joe Teucrus and the Group was from the south. They suggested to check for signs of the Sovereignites in the major cities and towns in the nations of London, Cornwall, and Cambria.
  • Gone Girl: After two days of absence, Elmorn started to worry that something had happened to Mara. The Group went to the tavern where she was to have performed two nights before, but she supposedly never made it. After coming up empty talking to both the Midland Thieves’ Guild and Serena, leader of the Flaming Whip gang, they spoke to the Master of Coin. (Side note: Foehammer felt sick while they were speaking to the Flaming Whip gang. Tor noticed and wondered if it was coincidence or something more.) The Master of Coin suggested they investigate the Tallis cult compound in town, while he checked out the Inquisitors. The Tallis are a philosophical cult that believes in a strict ordered society, that gods are lies, and that magic should be controlled. Tor and Elmorn entered the compound pretending to be interested in learning about their philosophy (Tor soon became actually interested in it). Their search found nothing and, when they were caught by Arishok (the leader) and some guards, Elmorn came clean. Arishok explained that while they believe users of arcane magic should be controlled, it is against their philosophy to force it on those that do not follow the Tal. However, Arishok recalled that a group of Ben-Hassrath (Tallis guardians of the Tal) had come in suggesting to move aggressively against magic-users. Arishok sent them away as it is against their philosophy, but believed it was possible they were still in the city. He pointed the Group to the one spot the Ben-Hassrath would hide in: the alienage.
  • A Strange Old Hermit: Hector was told by the Druids in Galloway of a reclusive Druid near Devonport, Cornwall who studies strange and unique flora that would know the location of a weirwood tree.

See all active and completed quests on the Characters page in the document: Complete Quest Log.

Fairhaven 001: “Ladle to Grave”

2/22/14

The campaign begins with the Group hanging out at the Bronson Bridges in late morning on a cool Fall day. An attractive young woman stumbles up river toward the Group. Mud and dirt hide much of her pale skin, long green dress, and soft brown boots; her wavy red hair knotted and tangled from her journey. She pleads for help, claiming to be on the run from a couple of Inquisitors (A police force that monitors and regulates arcane magic-users, investigates anti-government activity, and answers directly to the Coviria). The Group decides to help her and she gives her name as Liranna.

Hector, who is friends with Joseph Teucrus (bowyer/fletcher), goes to him and asks if they can hide her there. Joe says he is leaving for a few days and allows them to keep her there. Meanwhile, Dilura and Elmorn attempt to make fake tracks that indicate the woman continued upstream.

The next day the Inquisitors arrive in town. The town’s people appear to be afraid of them and give them a wide birth as they ride in. They stop at the Inn and tell the Sheriff that they will be searching every room and crawlspace in town. Upon hearing this, Hector offers to hide her in the special grove south of town that only a few know about. The Group offers up some supplies including clothes from Tor’s mother. Liranna agrees and they head out. Hector returns and the Group decides it is best that she leave the area later that evening.

After searching half the town, the Inquisitors decide to spend the night in the Inn. Tor tries to spy on them in their room, but learns more about them than he wanted to. Foehammer stands watch at the edge of town for Hector’s return and Dilura waits at Joe’s house, while Hector and Elmorn return to Liranna in the grove. When they tells her it would be best if she left, Liranna turns bitter and angry; leaving in a huff.

As Hector and Elmorn return to town, they see Carter, Elmorn’s Druid father, approaching. He sternly yells at them to come to him. Elmorn does as he’s told while Hector quickly runs away. Carter had seen Hector and Liranna escaping town earlier that day and was very upset once he realized they were hiding her from the Inquisitors. Elmorn and Brevyn are sent home by their father. Hector hides out and Joe’s house and talks to Dilura about what he should do. Hector sleeps there, but worried he will be turned in to the Inquisitors, decides to run away in the morning.

Hector first runs to the grove where he is confronted by Carter Nailo. Carter chews him out a bit, telling him “The last thing we need is the law.” In the end, however, Carter tells Hector to return home and to tell his parents he spent the night with Brevyn and Elmorn. Relieved, Hector runs home.

Back in town the Inquisitors have called a town meeting. They say that if anyone is hiding the girl, they can bring her to them with no repercussions. The town has until noon, because the Inquisitors will be moving on then. As the two eat breakfast at the Inn, Brevyn decides to engage the two men in conversation in order to sneak a peek into their bags. Just as he is about to look down into the opened bag, one of the men stands, throws Brevyn against the wall, and puts a short sword to his neck. Brevyn quickly surrenders, but seeing his friend in trouble, grabs a heavy ladle and threatens the Inquisitor. The Inquisitor wants to make his point with Brevyn, but doesn’t want to have to fight and potentially kill two kids. When Brevyn reminds the two men that Tor is a Lord, a brief smile crosses the Inquisitor’s face and he releases Brevyn. Tor stands down and Brevyn leaves quickly. The two men ask Tor to ready their horses as they are about to leave. Tor doesn’t double cinch the saddles, hoping that will make the Inquisitors fall sometime down the road. The Inquisitors do leave on time and the Sheriff follows them out of town.

Later that night, the Group gathers behind Foehammer’s brewery. They notice movement to the south, from the direction of the graveyard. A moment later they see a herd of skeletons shambling toward them. Hector leaves to ring the town alarm bell while Elmorn and Brevyn run to check on their parents who live next to the graveyard. Foehammer gets his Dad who orders him to get his Mom to safety in the town Hall. The Dad, a few of his employees, and Tor stand ready to fight the approaching undead. Just as Tor finds an axe, Hector returns and picks up a crowbar. Both attack one of the skeletons. After the brothers alert their parents, they head north getting behind the herd and attack a skeleton together. Foehammer runs in from the side and tackles one of the skeletons and eventually crushes its skull. Just as the Group finishes off their first kills, a bright light shines from behind the brothers. Sandara Nailo is turning undead and destroys the rest of the skeletons. As the light fades out, one of the brothers sees Liranna hiding amongst the trees, smiling wickedly. When he points her out, Sandara runs after the Necromancer and Carter transforms into a bear charging in as well.

To be continued…

History of the Alliance (Britannia)

This history serves as background for the Fairhaven campaign that started 2/22/2014. Important NPCs are highlighted in green and important terms are highlighted in blue. This document can also be found in the Encyclopedia section.

History of the Alliance (Britannia)